
Hu Tao will not fall as a result of the DMG sustained. Triggers when Hu Tao's HP drops below 25%, or when she suffers a lethal strike: Increases the Level of Spirit Soother by 3. Upon defeating an enemy affected by a Blood Blossom that Hu Tao applied herself, all nearby allies in the party (excluding Hu Tao herself) will have their CRIT Rate increased by 12% for 15s. Increases the Level of Guide to Afterlife by 3. Increases the Blood Blossom DMG by an amount equal to 10% of Hu Tao's Max HP at the time the effect is applied.Īdditionally, Spirit Soother will also apply the Blood Blossom effect. While in a Paramita Papilio state activated by Guide to Afterlife, Hu Tao's Charged Attacks do not consume Stamina.
Constellation Level 4, Garden of Eternal Rest: "Upon defeating an enemy affected by a Blood Blossom that Hu Tao applied herself, all nearby allies in the party (excluding Hu Tao herself) will have their CRIT Rate increased by 12% for 15s.". Constellation Level 3, Lingering Carmine: Increases this talent's level by 3, up to a maximum of 15. Additionally, Spirit Soother will also apply the Blood Blossom effect." Constellation Level 2, Ominous Rainfall: "Increases the Blood Blossom DMG by an amount equal to 10% of Hu Tao's Max HP at the time the effect is applied. Constellation Level 1, Crimson Bouquet: "While in a Paramita Papilio state activated by Guide to Afterlife, Hu Tao's Charged Attacks do not consume Stamina.". Passive Talent 1, Flutter By: "When a Paramita Papilio state activated by Guide to Afterlife ends, all allies in the party (excluding Hu Tao herself) will have their CRIT Rate increased by 12% for 8s.". No HP will be consumed if Hu Tao has exactly 1 HP left when activating the skill. This skill's activation produces a damageless 0U Pyro attack around Hu Tao. This makes her Charged Attacks under this state faster than normal. While Paramita Papilio State is active, Hu Tao doesn't step back before charging forward. Therefore, it can generate a total of 4–6 Elemental Particles through its whole duration.
This particle generation has a cooldown of ~5 seconds.When a converted attack hits at least one enemy, it generates 2.5 Elemental Particles.Talent Levels past 10 require Normal Attack Level Increase methods, such as Constellations and Passives.